7DRL 2026

#7DRL #gamedev #roguelike

I've just finished up my 7DRL Challenge entry for 2026: The LLM-pire Strikes Back

Title screen

I had quite a bit of time this year due to being on a break from work and I feel that this year is one of my more compelling entries.

Nevertheless, I was still scrambling until the last minute to bring everything together and the game isn't as polished or balanced as I hoped.

My entry's mechanics are inspired by the board game RoboRally by Richard Garfield (of Magic: The Gathering fame). I adapted the core "programming" idea for a single player roguelike experience and added some flavor of my own.

I chose a lightweight "LLMs take over the world" narrative; a topic on which many bytes have been spilled recently. Even though the theme might suggest it, I'm not staunchly anti-LLM as a coding tool. However, I do think there are some scary implications given our current social structures (a topic for another post, perhaps).

For my game engine, I cobbled together an unholy abomination of various TypeScript-based engines in my workshop. It's not the most elegant work, but it saved me some effort and got the job done.

Let's dig in with a quick post-mortem of what went well, and what went badly.

The Good Parts

The Bad Parts

All in all, I'm pretty happy with how this year turned out. I had lots of ideas that didn't make the cut, and I had to stop myself from continuing to work on it when the jam ended.

This year marks my seventh consecutive 7DRL entry; albeit with one entry being a little too rough to call a "success".

A recap of my previous entries:

Planning to continue my streak in 2027!